11/5/2022 0 Comments Piranha games duke nukem forever
"We felt it was something we could do that was sustainable for us as a small company, something we could build on and really turn into a long-term product, not just a one-and-done in two years." "It was really a flier, but we really believed in both the brand and the model," Ekman said. We specifically said to each other that it was either going to work, or it was going to be the last game that Piranha Games made. #Piranha games duke nukem forever full#"We were just starting to see this free-to-play market emerging from a North American standpoint, with games like World of Tanks and some others being very successful with what seemed to us as very full featured, client-based games, and we had the conversation that maybe we could do this with MechWarrior. "We specifically said to each other that it was either going to work, or it was going to be the last game that Piranha Games made" Russ Bullock Unable to get that version of the game made and unwilling to toil forever in work-for-hire, they hit a breaking point in 2011. That led to us not being able to get that game off the ground." #Piranha games duke nukem forever Pc#PC wasn't what it is today, Steam hadn't strengthened that aspect yet. "As excited as they were to see our pitch for this MechWarrior game, to tell them they couldn't ship on Sony's platform and it was just PC and Xbox, that ultimately meant to them it was essentially an Xbox-only pitch. "This was right after the economic collapse of 2008 and a lot of publishers we'd been visiting were more careful and cautious," Bullock said. #Piranha games duke nukem forever license#Piranha came to an agreement with Weisman for a traditional MechWarrior game, but the terms of Microsoft's license agreement with Weisman meant it could only release on Xbox and PC. Microsoft also shut down FASA Interactive in 2007, and then in months later licensed the rights to MechWarrior out to Jordan Weisman, FASA founder and co-creator of the BattleTech franchise that spawned MechWarrior in the first place. Microsoft owned the rights to the series, having acquired them when it bought MechWarrior creator FASA Interactive in 1999. But as with Die Hard: Nakatomi Plaza, there were complications. And like every developer, over the course of all those 11 years we were always dreaming of how we'd step out from work-for-hire and manage to make something on our own."Īnd they knew exactly what they wanted to make: MechWarrior. "We'd been making games and learning a lot, but it's really kind of impossible to get ahead. "It had been 11 years of work-for-hire and it was a tough slog out there," Bullock said. The end of their dedicated work-for-hire stint was 2011's Duke Nukem Forever, for which they handled multiplayer of all versions and ported the PC edition to Xbox 360 and PlayStation 3. Over that stretch, they worked their way up from smaller projects to ports of bigger games. We'd been making games and learning a lot, but it's really kind of impossible to get ahead" Russ BullockĪs Bullock said, that project started them on an 11-year run of pure work-for-hire, a stretch that saw them produce games for Electronic Arts, Activision, and Take-Two, among others. "It had been 11 years of work-for-hire and it was a tough slog out there. #Piranha games duke nukem forever mod#Like many a mod team since, they received a cease-and-desist order from the people who actually own the rights to the property they were using (Fox Interactive, in this case), but instead of walking away from the idea, they spent eight months making demos and negotiating with Fox to make an official version of their project, which wound up being the 2002 PC shooter Die Hard: Nakatomi Plaza. Speaking with recently, co-founders Russ Bullock and Bryan Ekman recounted the studio's 18 year history, starting with its humble beginnings as a team working on an unauthorized Die Hard mod in the Half-Life engine. Such was the case with Piranha Games, the Vancouver-based developer of the free-to-play MechWarrior Online. Other times, early movers are in an emerging field not by design, but because it seemed like the only way forward. Sometimes, early movers in an emerging field are enthusiastic advocates and driven believers, people with a vision and a passion for realizing that field's potential.
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